Bair has worked in the game industry for over 10 years as a Game Designer, Level Designer, and Environment Artist. He has worked for several studios most notably Disney Interactive / Buena Vista Games, Atomic Monkey, and also helped Tim Burton with his online animation Stainboy.
Between working for game studios and freelancing as an artist, he has also taught digital entertainment and game design for seven years. Bair now spends his time focused on raising his son, Bastian, teaching at Moorpark Community College, and working on his own games at his company, Mind Factory Studios.
Having 28 years of experience in the industry, Darius Clarke has been teaching computer science, web development, and visual media technologies for the past several years.
Darius is a certified Unity developer and is currently an instructor at Upload VR, a virtual and augmented reality technology training organization, where he teaches techniques for developing VR applications using the Unity game engine. He also helps to organize the Serious Play Conference, an annual event dedicated to the serious games genre.
Darius has been interested in 3D graphics and VR for many years and has developed some VR-based learning tools for high school students.
Tim Samoff is a veteran game, UX, interactive, and web designer having produced and designed media and games for TDK Mediactive, Disney, and many more. After working in the AAA industry for nine years, Samoff then went on to design and develop serious games in the corporate world. Since then, Samoff went on to create the Game Design program at Moorpark College. Samoff is a full-time Game Design professor at Azusa Pacific University and teaches Game Design and Multimedia part-time at Moorpark College.
Having begun his career when he was only 17-years old, Samoff’s award-winning multi-disciplinary work has been featured in the news, in magazines and books, in film festivals, and on several music compilations. He has spoken at many industry events on a wide range of subjects, from UX and UI design to social media and online education.
Tom Smith has made a lot of games. He wrote the first English rules for the mega-popular board game Settlers of Catan. He has made console games going back to the Nintendo 64 on through multiple Xboxes and Playstations. He’s made educational games for kids, PC real-time strategy games, and light-hearted comedy romps. He’s spoken at conferences and schools and has written articles for ancient things called magazines.
Most recently he’s been working on mobile games, including the Apple Design Award winner Where’s My Water?. Tom is currently a Lead Game Designer at Zynga, working on social mobile puzzle games such as Crazy Cake Swap.